lohaground.blogg.se

Torment tides of numenera eyes of the adversary
Torment tides of numenera eyes of the adversary






We wake up in the real world to find two strange people bickering about us and the situation. It feels a bit more flexible than strictly requiring a certain level of a stat or skill to use a particular option: even if you have a low level in Persuasion, you can still give it a go, or let a companion have a try. In other ways, I do kinda like the system. Not only that, if we want to recharge our Stats, we need to use disposables (I'm fresh out of those) or sleep, which costs a lot of money and may progress things in unwelcome ways. Why give us a percentile chance of success when we can sometimes just keep repeating the action? In some ways it feels as if this wants to be a point-and-click adventure (which I would be completely on board for) while also slapping on what feels like a restrictive system for resource manegement. I will say, though, that I'm not 100% sold on the mechanical system. Having gained a level, I even sprung for an Edge in that stat, which has paid off nicely. ) I've gotten the most use out of the mental stat, the name of which eludes me now. And 5 hours in (and all of those 5 hours happened in one sitting.

torment tides of numenera eyes of the adversary

This being a Torment game, I felt that it was best to have a lot of mental power available. During this introductionary sequence I chose to be an Intelligent Jack. We chase it off, but disturbingly, it seeds itself in the depths of our mind. Instinctively, we know that this thing has been hunting us for a long time. Suddenly, our mind is invaded by a terrible creature called "The Sorrow". So, we have a body that can survive an impact at terminal velocity? Interesting. It shows us how the game will work mechanically, while also showing us things that seem relevant to the story and about ourselves.Īpparently, while we're figuring out things in our own mind, our body is reknitting itself in the "real world". I have to say that this is a clever tutorial. We awaken to find ourselves in what soon becomes apparent is our own mind. Too late, it becomes clear that we're going too fast and that we just aren't going to surive this fall. Something chased us, and we jumped into an escape pod that encased us in a goey cocoon that is ripping apart as we fall. We start our adventure falling.Struggling to remember why we're falling, it seems as if we were on board some kind of ship, station or even a(n artificial) moon. I'm going in quite blind, having not even followed developer updates in a long time. I implore you, my dear readers, to not spoil me in turn, however. That includes me leaving spoilers out in the open. You know the format by now: I'll be noting down my thoughts and experiences as I go through the game. But hell, I'm a fan of Weird Fantasy, so let's get started. I'll admit, sometimes it feels as if it's trying a bit too hard. And these previous civilizations have filled the world with wonders that now seem magical: vast connected systems of satellites, nanomachines, alien visitors (that have become integrated and are seen as just "those other guys"), mutants, robots and all kinds of weird stuff. The "Ninth" bit indicates that we are exploring the world after 8 previous civilizations have risen and fallen. That is to say that it is set on our Earth, but so far into the future as to have become completely unrecognizable.

torment tides of numenera eyes of the adversary

The game (CRPG and traditional RPG both) takes place in the Ninth World, which is basically the setting of the Book of the New Sun. I bought it solely on the merit that Tides of Numenera was going to be set in that setting. I'm not hugely familiar with Numenera, but I do know that it is a new setting created by Monte Cook, and I do have the RPG. So it is with high expectations that I step into the world of Numenera. How many other stories have had us help an alleyway give birth? How many other stories have allowed us to partake in a conversation from three different perspectives (Deionarra, the Practical Incarnation and the current Nameless One)? To talk with a weaponsmith for entropy to use our own mummified arm as a weapon while wearing our guts as a bracelet or for that matter to participate in our own vivisection? Where it shone, though, and where it still shines bright is the writing. While the gameplay of PS:T was far from stellar, I never had any problems with it. As soon as I saw that this was going to be a spiritual successor to Planescape: Torment I was all over it.

torment tides of numenera eyes of the adversary

Torment: Tides of Numenera was either the first or the second thing I ever backed on Kickstarter. The time has finally come to sink my teeth into this, the spiritual successor to what I consider to be one of the best written CRPGs ever made.








Torment tides of numenera eyes of the adversary